![]() ![]() This has worked to dead-zone all my analog axis!īut in typing "input-joy-" and pressing key, (((Or even typing "input-" and pressing key))) i see lots of info about axis, but i don't see anything at all about the Hat/pov? or am i reading it wrong? can you explain the hats pretty please? what can i input to assigning the hat/pov directions to the menu movement bindings?Īlso the term "help bindcontrol" is terribly ambiguious what control strings can i imput? So heres what i put into console and it's worked for the analogs all across the board so far: Please pretty please could you post here for everyone to see, what some examples of those command lines will look like? So google-searchers can land here for the solution to this hatty pov problem, (like i did)įollowing your advice, I've set all, my deadzones a little larger, as a few axis on my pad are just a tick deady. The scroll wheel does that too, sending windows-messages i mean.Īre you able to see if you can bind those pov directions to menu navigation using the console? please? but not like an analog in that it's messages instead of a floating point value? I might be typing it wrong but can i assign the Hat positions that way? or is there still issue with detecting any hat data other then "True" I read that the Hat/POV' thingie only gets detected as True because it sends data windows-messages rather then separate buttons, it's supposedly more like an analog then a button. Skyjake! Seriously thank you for your input!! that's really helpful and not talked about anyplace else i can find! and i searched from google! Its ridiculous but I'm using AUTOHOTKEY scripting language to convert those controller and mouse functions into keyboard-keys from outside the Doomsday application. both using the default xbox 360 wired and wireless drivers respectively. my controller is a Razor Saber-tooth, and my other controller is a wireless xbox 360 controller. I'm windows7ultamate, 1.15.? of doomsday, using the doom 2 wad files from Steam. ![]() I also cant bind "Scroll Wheel UP/DOWN" to anything,Īnd i cant bind any POV/HAT directions to any Menu option. ![]() ![]() I'd like to set a deadzone value to prevent this spinning. In game, my character is slowly twirling, and slowly looking Up. But I with my 10-min of experience using the Doomsday ~ (emulator?), i don't see anything in the doomday-engine for setting a deadzone for our controllers. Most game software TENDS to compensate for this known issue, by requiring a higher floating point value from the controller before accepting it a user input. Some controllers, just come with lower quality potentiometers, and have a mild zeroing issue normally. Usually setting a deadzone permits for a little bit of that twitchy or worn-out controller dead-zoneing. the Horizontal access on your Left stick is a little bit + or - in value when your controller is in the neutral position. However, just like downloading retro video game ROMs, downloading the original WAD files from unauthorized websites is copyright infringement.It's doing that because your controller needs to have a deadzone defined. You might also find these WAD files floating around online. If you own original physical copies of the game on floppy disk or CD-ROM, you can copy the DOOM.WAD files from the original media. You can do the same with other games, including Doom II and Final Doom. Just visit the game directory, and copy the DOOM.WAD file to use with a source port, like GZDoom. Commercial Doom: If you want to purchase the original Doom on GOG, you can install it on Windows.Freedoom replaces the need for the original Doom or Doom II WADs these player-made maps require for graphics and sound resources. Freedoom + other WADs: Freedoom makes it possible for you to use many other fan-made WADs, many of which are their own distinct gaming experiences.You can download it for free, and it works well with GZDoom. Freedoom: This internet fan project is working on a free, open-source set of graphics, sounds, and maps for Doom engines.The file you need is usually called DOOM1.WAD. You can still legally download and use that episode. Shareware Doom: Originally, Doom shipped as a shareware title with one free episode.Luckily, there are many options for getting Doom WADs out there, including the following: You have to find your own WADs to use with source ports like GZDoom. Most of them don't come with any game data files or "WADs." The original Doom maps, graphics, and sounds are all still under copyright and not open source. With modern Doom source ports, there's a catch. ![]()
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